Hash Maps
The last of our common collections is the hash map. The type HashMap<K, V>
stores a mapping of keys of type K
to values of type V
. It does this via a
hashing function, which determines how it places these keys and values into
memory. Many different programming languages support this kind of data
structure, but often use a different name, such as hash, map, object, hash
table, or associative array, just to name a few.
Hash maps are useful for when you want to look up data not by an index, as you can with vectors, but by using a key that can be of any type. For example, in a game, you could keep track of each team’s score in a hash map where each key is a team’s name and the values are each team’s score. Given a team name, you can retrieve its score.
We’ll go over the basic API of hash maps in this section, but many more goodies
are hiding in the functions defined on HashMap<K, V>
by the standard library.
As always, check the standard library documentation for more information.
Creating a New Hash Map
We can create an empty hash map with new
and add elements with insert
. In
Listing 8-18, we’re keeping track of the scores of two teams whose names are
Blue and Yellow. The Blue team will start with 10 points, and the Yellow team
starts with 50:
# #![allow(unused_variables)] #fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.insert(String::from("Yellow"), 50); #}
Note that we need to first use
the HashMap
from the collections portion of
the standard library. Of our three common collections, this one is the least
often used, so it’s not included in the features imported automatically in the
prelude. Hash maps also have less support from the standard library; there’s no
built-in macro to construct them, for example.
Just like vectors, hash maps store their data on the heap. This HashMap
has
keys of type String
and values of type i32
. Like vectors, hash maps are
homogeneous: all of the keys must have the same type, and all of the values
must have the same type.
Another way of constructing a hash map is by using the collect
method on a
vector of tuples, where each tuple consists of a key and its value. The
collect
method gathers data into a number of collection types, including
HashMap
. For example, if we had the team names and initial scores in two
separate vectors, we can use the zip
method to create a vector of tuples
where “Blue” is paired with 10, and so forth. Then we can use the collect
method to turn that vector of tuples into a HashMap
as shown in Listing 8-19:
# #![allow(unused_variables)] #fn main() { use std::collections::HashMap; let teams = vec![String::from("Blue"), String::from("Yellow")]; let initial_scores = vec![10, 50]; let scores: HashMap<_, _> = teams.iter().zip(initial_scores.iter()).collect(); #}
The type annotation HashMap<_, _>
is needed here because it’s possible to
collect
into many different data structures, and Rust doesn’t know which you
want unless you specify. For the type parameters for the key and value types,
however, we use underscores, and Rust can infer the types that the hash map
contains based on the types of the data in the vectors.
Hash Maps and Ownership
For types that implement the Copy
trait, like i32
, the values are copied
into the hash map. For owned values like String
, the values will be moved and
the hash map will be the owner of those values as demonstrated in Listing 8-20:
# #![allow(unused_variables)] #fn main() { use std::collections::HashMap; let field_name = String::from("Favorite color"); let field_value = String::from("Blue"); let mut map = HashMap::new(); map.insert(field_name, field_value); // field_name and field_value are invalid at this point, try using them and // see what compiler error you get! #}
We aren’t able to use the variables field_name
and field_value
after
they’ve been moved into the hash map with the call to insert
.
If we insert references to values into the hash map, the values won’t be moved into the hash map. The values that the references point to must be valid for at least as long as the hash map is valid. We’ll talk more about these issues in the “Validating References with Lifetimes” section in Chapter 10.
Accessing Values in a Hash Map
We can get a value out of the hash map by providing its key to the get
method
as shown in Listing 8-21:
# #![allow(unused_variables)] #fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.insert(String::from("Yellow"), 50); let team_name = String::from("Blue"); let score = scores.get(&team_name); #}
Here, score
will have the value that’s associated with the Blue team, and the
result will be Some(&10)
. The result is wrapped in Some
because get
returns an Option<&V>
; if there’s no value for that key in the hash map,
get
will return None
. The program will need to handle the Option
in one
of the ways that we covered in Chapter 6.
We can iterate over each key/value pair in a hash map in a similar manner as we
do with vectors, using a for
loop:
# #![allow(unused_variables)] #fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.insert(String::from("Yellow"), 50); for (key, value) in &scores { println!("{}: {}", key, value); } #}
This code will print each pair in an arbitrary order:
Yellow: 50
Blue: 10
Updating a Hash Map
Although the number of keys and values is growable, each key can only have one value associated with it at a time. When we want to change the data in a hash map, we have to decide how to handle the case when a key already has a value assigned. We could replace the old value with the new value, completely disregarding the old value. We could keep the old value and ignore the new value, and only add the new value if the key doesn’t already have a value. Or we could combine the old value and the new value. Let’s look at how to do each of these!
Overwriting a Value
If we insert a key and a value into a hash map, and then insert that same key
with a different value, the value associated with that key will be replaced.
Even though the code in Listing 8-22 calls insert
twice, the hash map will
only contain one key/value pair because we’re inserting the value for the Blue
team’s key both times:
# #![allow(unused_variables)] #fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.insert(String::from("Blue"), 25); println!("{:?}", scores); #}
This code will print {"Blue": 25}
. The original value of 10
has been
overwritten.
Only Insert If the Key Has No Value
It’s common to check whether a particular key has a value, and if it doesn’t,
insert a value for it. Hash maps have a special API for this called entry
that takes the key we want to check as a parameter. The return value of the
entry
function is an enum called Entry
that represents a value that might
or might not exist. Let’s say we want to check whether the key for the Yellow
team has a value associated with it. If it doesn’t, we want to insert the value
50, and the same for the Blue team. Using the entry
API, the code looks like
Listing 8-23:
# #![allow(unused_variables)] #fn main() { use std::collections::HashMap; let mut scores = HashMap::new(); scores.insert(String::from("Blue"), 10); scores.entry(String::from("Yellow")).or_insert(50); scores.entry(String::from("Blue")).or_insert(50); println!("{:?}", scores); #}
The or_insert
method on Entry
is defined to return the value for the
corresponding Entry
key if that key exists, and if not, inserts the parameter
as the new value for this key and returns the modified Entry
. This technique
is much cleaner than writing the logic ourselves, and in addition, plays more
nicely with the borrow checker.
Running the code in Listing 8-23 will print {"Yellow": 50, "Blue": 10}
. The
first call to entry
will insert the key for the Yellow team with the value
50
because the Yellow team doesn’t have a value already. The second call to
entry
will not change the hash map because the Blue team already has the
value 10
.
Updating a Value Based on the Old Value
Another common use case for hash maps is to look up a key’s value and then
update it based on the old value. For instance, Listing 8-24 shows code that
counts how many times each word appears in some text. We use a hash map with
the words as keys and increment the value to keep track of how many times we’ve
seen that word. If it’s the first time we’ve seen a word, we’ll first insert
the value 0
:
# #![allow(unused_variables)] #fn main() { use std::collections::HashMap; let text = "hello world wonderful world"; let mut map = HashMap::new(); for word in text.split_whitespace() { let count = map.entry(word).or_insert(0); *count += 1; } println!("{:?}", map); #}
This code will print {"world": 2, "hello": 1, "wonderful": 1}
. The
or_insert
method actually returns a mutable reference (&mut V
) to the value
for this key. Here we store that mutable reference in the count
variable, so
in order to assign to that value we must first dereference count
using the
asterisk (*
). The mutable reference goes out of scope at the end of the for
loop, so all of these changes are safe and allowed by the borrowing rules.
Hashing Function
By default, HashMap
uses a cryptographically secure hashing function that can
provide resistance to Denial of Service (DoS) attacks. This is not the fastest
hashing algorithm available, but the trade-off for better security that comes
with the drop in performance is worth it. If you profile your code and find
that the default hash function is too slow for your purposes, you can switch to
another function by specifying a different hasher. A hasher is a type that
implements the BuildHasher
trait. We’ll talk about traits and how to
implement them in Chapter 10. You don’t necessarily have to implement your own
hasher from scratch; crates.io has libraries shared by
other Rust users that provide hashers implementing many common hashing
algorithms.
Summary
Vectors, strings, and hash maps will provide a large amount of functionality that you need in programs where you need to store, access, and modify data. Here are some exercises you should now be equipped to solve:
- Given a list of integers, use a vector and return the mean (average), median (when sorted, the value in the middle position), and mode (the value that occurs most often; a hash map will be helpful here) of the list.
- Convert strings to pig latin. The first consonant of each word is moved to the end of the word and “ay” is added, so “first” becomes “irst-fay.” Words that start with a vowel have “hay” added to the end instead (“apple” becomes “apple-hay”). Keep in mind the details about UTF-8 encoding!
- Using a hash map and vectors, create a text interface to allow a user to add employee names to a department in a company. For example, “Add Sally to Engineering” or “Add Amir to Sales.” Then let the user retrieve a list of all people in a department or all people in the company by department, sorted alphabetically.
The standard library API documentation describes methods that vectors, strings, and hash maps have that will be helpful for these exercises!
We’re getting into more complex programs in which operations can fail; so, it’s a perfect time to discuss error handling next!