Defining an Enum
Let’s look at a situation we might want to express in code and see why enums are useful and more appropriate than structs in this case. Say we need to work with IP addresses. Currently, two major standards are used for IP addresses: version four and version six. These are the only possibilities for an IP address that our program will come across: we can enumerate all possible values, which is where enumeration gets its name.
Any IP address can be either a version four or a version six address but not both at the same time. That property of IP addresses makes the enum data structure appropriate for this case, because enum values can only be one of the variants. Both version four and version six addresses are still fundamentally IP addresses, so they should be treated as the same type when the code is handling situations that apply to any kind of IP address.
We can express this concept in code by defining an IpAddrKind
enumeration and
listing the possible kinds an IP address can be, V4
and V6
. These are known
as the variants of the enum:
# #![allow(unused_variables)] #fn main() { enum IpAddrKind { V4, V6, } #}
IpAddrKind
is now a custom data type that we can use elsewhere in our code.
Enum Values
We can create instances of each of the two variants of IpAddrKind
like this:
# #![allow(unused_variables)] #fn main() { # enum IpAddrKind { # V4, # V6, # } # let four = IpAddrKind::V4; let six = IpAddrKind::V6; #}
Note that the variants of the enum are namespaced under its identifier, and we
use a double colon to separate the two. The reason this is useful is that now
both values IpAddrKind::V4
and IpAddrKind::V6
are of the same type:
IpAddrKind
. We can then, for instance, define a function that takes any
IpAddrKind
:
# #![allow(unused_variables)] #fn main() { # enum IpAddrKind { # V4, # V6, # } # fn route(ip_type: IpAddrKind) { } #}
And we can call this function with either variant:
# #![allow(unused_variables)] #fn main() { # enum IpAddrKind { # V4, # V6, # } # # fn route(ip_type: IpAddrKind) { } # route(IpAddrKind::V4); route(IpAddrKind::V6); #}
Using enums has even more advantages. Thinking more about our IP address type, at the moment we don’t have a way to store the actual IP address data; we only know what kind it is. Given that you just learned about structs in Chapter 5, you might tackle this problem as shown in Listing 6-1:
# #![allow(unused_variables)] #fn main() { enum IpAddrKind { V4, V6, } struct IpAddr { kind: IpAddrKind, address: String, } let home = IpAddr { kind: IpAddrKind::V4, address: String::from("127.0.0.1"), }; let loopback = IpAddr { kind: IpAddrKind::V6, address: String::from("::1"), }; #}
Here, we’ve defined a struct IpAddr
that has two fields: a kind
field that
is of type IpAddrKind
(the enum we defined previously) and an address
field
of type String
. We have two instances of this struct. The first, home
, has
the value IpAddrKind::V4
as its kind
with associated address data of
127.0.0.1
. The second instance, loopback
, has the other variant of
IpAddrKind
as its kind
value, V6
, and has address ::1
associated with
it. We’ve used a struct to bundle the kind
and address
values together, so
now the variant is associated with the value.
We can represent the same concept in a more concise way using just an enum
rather than an enum as part of a struct by putting data directly into each enum
variant. This new definition of the IpAddr
enum says that both V4
and V6
variants will have associated String
values:
# #![allow(unused_variables)] #fn main() { enum IpAddr { V4(String), V6(String), } let home = IpAddr::V4(String::from("127.0.0.1")); let loopback = IpAddr::V6(String::from("::1")); #}
We attach data to each variant of the enum directly, so there is no need for an extra struct.
There’s another advantage to using an enum rather than a struct: each variant
can have different types and amounts of associated data. Version four type IP
addresses will always have four numeric components that will have values
between 0 and 255. If we wanted to store V4
addresses as four u8
values but
still express V6
addresses as one String
value, we wouldn’t be able to with
a struct. Enums handle this case with ease:
# #![allow(unused_variables)] #fn main() { enum IpAddr { V4(u8, u8, u8, u8), V6(String), } let home = IpAddr::V4(127, 0, 0, 1); let loopback = IpAddr::V6(String::from("::1")); #}
We’ve shown several different possibilities that we could define in our code
for storing IP addresses of the two different varieties using an enum. However,
as it turns out, wanting to store IP addresses and encode which kind they are
is so common that the standard library has a definition we can
use! Let’s look at how the standard library defines
IpAddr
: it has the exact enum and variants that we’ve defined and used, but
it embeds the address data inside the variants in the form of two different
structs, which are defined differently for each variant:
# #![allow(unused_variables)] #fn main() { struct Ipv4Addr { // details elided } struct Ipv6Addr { // details elided } enum IpAddr { V4(Ipv4Addr), V6(Ipv6Addr), } #}
This code illustrates that you can put any kind of data inside an enum variant: strings, numeric types, or structs, for example. You can even include another enum! Also, standard library types are often not much more complicated than what you might come up with.
Note that even though the standard library contains a definition for IpAddr
,
we can still create and use our own definition without conflict because we
haven’t brought the standard library’s definition into our scope. We’ll talk
more about importing types in Chapter 7.
Let’s look at another example of an enum in Listing 6-2: this one has a wide variety of types embedded in its variants:
# #![allow(unused_variables)] #fn main() { enum Message { Quit, Move { x: i32, y: i32 }, Write(String), ChangeColor(i32, i32, i32), } #}
This enum has four variants with different types:
Quit
has no data associated with it at all.Move
includes an anonymous struct inside it.Write
includes a singleString
.ChangeColor
includes threei32
s.
Defining an enum with variants like the ones in Listing 6-2 is similar to
defining different kinds of struct definitions except the enum doesn’t use the
struct
keyword and all the variants are grouped together under the Message
type. The following structs could hold the same data that the preceding enum
variants hold:
# #![allow(unused_variables)] #fn main() { struct QuitMessage; // unit struct struct MoveMessage { x: i32, y: i32, } struct WriteMessage(String); // tuple struct struct ChangeColorMessage(i32, i32, i32); // tuple struct #}
But if we used the different structs, which each have their own type, we
wouldn’t be able to as easily define a function that could take any of these
kinds of messages as we could with the Message
enum defined in Listing 6-2,
which is a single type.
There is one more similarity between enums and structs: just as we’re able to
define methods on structs using impl
, we’re also able to define methods on
enums. Here’s a method named call
that we could define on our Message
enum:
# #![allow(unused_variables)] #fn main() { # enum Message { # Quit, # Move { x: i32, y: i32 }, # Write(String), # ChangeColor(i32, i32, i32), # } # impl Message { fn call(&self) { // method body would be defined here } } let m = Message::Write(String::from("hello")); m.call(); #}
The body of the method would use self
to get the value that we called the
method on. In this example, we’ve created a variable m
that has the value
Message::Write(String::from("hello"))
, and that is what self
will be in the body of the
call
method when m.call()
runs.
Let’s look at another enum in the standard library that is very common and
useful: Option
.
The Option
Enum and Its Advantages Over Null Values
In the previous section, we looked at how the IpAddr
enum let us use Rust’s
type system to encode more information than just the data into our program.
This section explores a case study of Option
, which is another enum defined
by the standard library. The Option
type is used in many places because it
encodes the very common scenario in which a value could be something or it
could be nothing. Expressing this concept in terms of the type system means the
compiler can check that you’ve handled all the cases you should be handling,
which can prevent bugs that are extremely common in other programming languages.
Programming language design is often thought of in terms of which features you include, but the features you exclude are important too. Rust doesn’t have the null feature that many other languages have. Null is a value that means there is no value there. In languages with null, variables can always be in one of two states: null or not-null.
In “Null References: The Billion Dollar Mistake,” Tony Hoare, the inventor of null, has this to say:
I call it my billion-dollar mistake. At that time, I was designing the first comprehensive type system for references in an object-oriented language. My goal was to ensure that all use of references should be absolutely safe, with checking performed automatically by the compiler. But I couldn’t resist the temptation to put in a null reference, simply because it was so easy to implement. This has led to innumerable errors, vulnerabilities, and system crashes, which have probably caused a billion dollars of pain and damage in the last forty years.
The problem with null values is that if you try to actually use a value that’s null as if it is a not-null value, you’ll get an error of some kind. Because this null or not-null property is pervasive, it’s extremely easy to make this kind of error.
However, the concept that null is trying to express is still a useful one: a null is a value that is currently invalid or absent for some reason.
The problem isn’t with the actual concept but with the particular
implementation. As such, Rust does not have nulls, but it does have an enum
that can encode the concept of a value being present or absent. This enum is
Option<T>
, and it is defined by the standard library
as follows:
# #![allow(unused_variables)] #fn main() { enum Option<T> { Some(T), None, } #}
The Option<T>
enum is so useful that it’s even included in the prelude; you
don’t need to import it explicitly. In addition, so are its variants: you can
use Some
and None
directly without prefixing them with Option::
.
Option<T>
is still just a regular enum, and Some(T)
and None
are still
variants of type Option<T>
.
The <T>
syntax is a feature of Rust we haven’t talked about yet. It’s a
generic type parameter, and we’ll cover generics in more detail in Chapter 10.
For now, all you need to know is that <T>
means the Some
variant of the
Option
enum can hold one piece of data of any type. Here are some examples of
using Option
values to hold number types and string types:
# #![allow(unused_variables)] #fn main() { let some_number = Some(5); let some_string = Some("a string"); let absent_number: Option<i32> = None; #}
If we use None
rather than Some
, we need to tell Rust what type of
Option<T>
we have, because the compiler can’t infer the type that the Some
variant will hold by looking only at a None
value.
When we have a Some
value, we know that a value is present, and the value is
held within the Some
. When we have a None
value, in some sense, it means
the same thing as null: we don’t have a valid value. So why is having
Option<T>
any better than having null?
In short, because Option<T>
and T
(where T
can be any type) are different
types, the compiler won’t let us use an Option<T>
value as if it was
definitely a valid value. For example, this code won’t compile because it’s
trying to add an i8
to an Option<i8>
:
let x: i8 = 5;
let y: Option<i8> = Some(5);
let sum = x + y;
If we run this code, we get an error message like this:
error[E0277]: the trait bound `i8: std::ops::Add<std::option::Option<i8>>` is
not satisfied
-->
|
7 | let sum = x + y;
| ^^^^^
|
Intense! In effect, this error message means that Rust doesn’t understand how
to add an Option<i8>
and an i8
, because they’re different types. When we
have a value of a type like i8
in Rust, the compiler will ensure that we
always have a valid value. We can proceed confidently without having to check
for null before using that value. Only when we have an Option<i8>
(or
whatever type of value we’re working with) do we have to worry about possibly
not having a value, and the compiler will make sure we handle that case before
using the value.
In other words, you have to convert an Option<T>
to a T
before you can
perform T
operations with it. Generally, this helps catch one of the most
common issues with null: assuming that something isn’t null when it actually
is.
Not having to worry about missing an assumption of having a not-null value
helps you to be more confident in your code. In order to have a value that can
possibly be null, you must explicitly opt in by making the type of that value
Option<T>
. Then, when you use that value, you are required to explicitly
handle the case when the value is null. Everywhere that a value has a type that
isn’t an Option<T>
, you can safely assume that the value isn’t null. This
was a deliberate design decision for Rust to limit null’s pervasiveness and
increase the safety of Rust code.
So, how do you get the T
value out of a Some
variant when you have a value
of type Option<T>
so you can use that value? The Option<T>
enum has a large
number of methods that are useful in a variety of situations; you can check
them out in its documentation. Becoming familiar with
the methods on Option<T>
will be extremely useful in your journey with Rust.
In general, in order to use an Option<T>
value, we want to have code that
will handle each variant. We want some code that will run only when we have a
Some(T)
value, and this code is allowed to use the inner T
. We want some
other code to run if we have a None
value, and that code doesn’t have a T
value available. The match
expression is a control flow construct that does
just this when used with enums: it will run different code depending on which
variant of the enum it has, and that code can use the data inside the matching
value.