Defining and Instantiating Structs
Structs are similar to tuples, which were discussed in Chapter 3. Like tuples, the pieces of a struct can be different types. Unlike tuples, we name each piece of data so it’s clear what the values mean. As a result of these names, structs are more flexible than tuples: we don’t have to rely on the order of the data to specify or access the values of an instance.
To define a struct, we enter the keyword struct
and name the entire struct. A
struct’s name should describe the significance of the pieces of data being
grouped together. Then, inside curly braces, we define the names and types of
the pieces of data, which we call fields. For example, Listing 5-1 shows a
struct to store information about a user account:
# #![allow(unused_variables)] #fn main() { struct User { username: String, email: String, sign_in_count: u64, active: bool, } #}
To use a struct after we’ve defined it, we create an instance of that struct
by specifying concrete values for each of the fields. We create an instance by
stating the name of the struct, and then add curly braces containing key: value
pairs where the keys are the names of the fields and the values are the
data we want to store in those fields. We don’t have to specify the fields in
the same order in which we declared them in the struct. In other words, the
struct definition is like a general template for the type, and instances fill
in that template with particular data to create values of the type. For
example, we can declare a particular user as shown in Listing 5-2:
# #![allow(unused_variables)] #fn main() { # struct User { # username: String, # email: String, # sign_in_count: u64, # active: bool, # } # let user1 = User { email: String::from("someone@example.com"), username: String::from("someusername123"), active: true, sign_in_count: 1, }; #}
To get a specific value from a struct, we can use dot notation. If we wanted
just this user’s email address, we can use user1.email
wherever we want to
use this value. If the instance is mutable, we can change a value by using the
dot notation and assigning into a particular field. Listing 5-3 shows how to
change the value in the email
field of a mutable User
instance:
# #![allow(unused_variables)] #fn main() { # struct User { # username: String, # email: String, # sign_in_count: u64, # active: bool, # } # let mut user1 = User { email: String::from("someone@example.com"), username: String::from("someusername123"), active: true, sign_in_count: 1, }; user1.email = String::from("anotheremail@example.com"); #}
Note that the entire instance must be mutable; Rust doesn’t allow us to mark only certain fields as mutable. Also note that as with any expression, we can construct a new instance of the struct as the last expression in the function body to implicitly return that new instance.
Listing 5-4 shows a build_user
function that returns a User
instance with
the given email and username. The active
field gets the value of true
, and
the sign_in_count
gets a value of 1
.
# #![allow(unused_variables)] #fn main() { # struct User { # username: String, # email: String, # sign_in_count: u64, # active: bool, # } # fn build_user(email: String, username: String) -> User { User { email: email, username: username, active: true, sign_in_count: 1, } } #}
It makes sense to name the function arguments with the same name as the struct
fields, but having to repeat the email
and username
field names and
variables is a bit tedious. If the struct had more fields, repeating each name
would get even more annoying. Luckily, there's a convenient shorthand!
Using the Field Init Shorthand when Variables and Fields Have the Same Name
Because the parameter names and the struct field names are exactly the same in
Listing 5-4, we can use the field init shorthand syntax to rewrite
build_user
so that it behaves exactly the same but doesn’t have the
repetition of email
and username
in the way shown in Listing 5-5.
# #![allow(unused_variables)] #fn main() { # struct User { # username: String, # email: String, # sign_in_count: u64, # active: bool, # } # fn build_user(email: String, username: String) -> User { User { email, username, active: true, sign_in_count: 1, } } #}
Here, we’re creating a new instance of the User
struct, which has a field
named email
. We want to set the email
field’s value to the value in the
email
parameter of the build_user
function. Because the email
field and
the email
parameter have the same name, we only need to write email
rather
than email: email
.
Creating Instances From Other Instances With Struct Update Syntax
It’s often useful to create a new instance of a struct that uses most of an old instance’s values, but changes some. We do this using struct update syntax.
First, Listing 5-6 shows how we create a new User
instance in user2
without
the update syntax. We set new values for email
and username
, but otherwise
use the same values from user1
that we created in Listing 5-2:
# #![allow(unused_variables)] #fn main() { # struct User { # username: String, # email: String, # sign_in_count: u64, # active: bool, # } # # let user1 = User { # email: String::from("someone@example.com"), # username: String::from("someusername123"), # active: true, # sign_in_count: 1, # }; # let user2 = User { email: String::from("another@example.com"), username: String::from("anotherusername567"), active: user1.active, sign_in_count: user1.sign_in_count, }; #}
Using struct update syntax, we can achieve the same effect with less code,
shown in Listing 5-7. The syntax ..
specifies that the remaining fields not
explicitly set should have the same value as the fields in the given instance.
# #![allow(unused_variables)] #fn main() { # struct User { # username: String, # email: String, # sign_in_count: u64, # active: bool, # } # # let user1 = User { # email: String::from("someone@example.com"), # username: String::from("someusername123"), # active: true, # sign_in_count: 1, # }; # let user2 = User { email: String::from("another@example.com"), username: String::from("anotherusername567"), ..user1 }; #}
The code in Listing 5-7 also creates an instance in user2
that has a
different value for email
and username
but has the same values for the
active
and sign_in_count
fields from user1
.
Tuple Structs without Named Fields to Create Different Types
We can also define structs that look similar to tuples, called tuple structs, that have the added meaning the struct name provides, but don’t have names associated with their fields, just the types of the fields. Tuple structs are useful when you want to give the whole tuple a name and make the tuple be a different type than other tuples, but naming each field as in a regular struct would be verbose or redundant.
To define a tuple struct you start with the struct
keyword and the struct
name followed by the types in the tuple. For example, here are definitions and
usages of two tuple structs named Color
and Point
:
# #![allow(unused_variables)] #fn main() { struct Color(i32, i32, i32); struct Point(i32, i32, i32); let black = Color(0, 0, 0); let origin = Point(0, 0, 0); #}
Note that the black
and origin
values are different types, since they’re
instances of different tuple structs. Each struct we define is its own type,
even though the fields within the struct have the same types. For example, a
function that takes a parameter of type Color
cannot take a Point
as an
argument, even though both types are made up of three i32
values. Otherwise,
tuple struct instances behave like tuples, which we covered in Chapter 3: you
can destructure them into their individual pieces, you can use a .
followed
by the index to access an individual value, and so on.
Unit-Like Structs without Any Fields
We can also define structs that don’t have any fields! These are called
unit-like structs since they behave similarly to ()
, the unit type.
Unit-like structs can be useful in situations such as when you need to
implement a trait on some type, but you don’t have any data that you want to
store in the type itself. We’ll be discussing traits in Chapter 10.
Ownership of Struct Data
In the
User
struct definition in Listing 5-1, we used the ownedString
type rather than the&str
string slice type. This is a deliberate choice because we want instances of this struct to own all of its data and for that data to be valid for as long as the entire struct is valid.It’s possible for structs to store references to data owned by something else, but to do so requires the use of lifetimes, a Rust feature that is discussed in Chapter 10. Lifetimes ensure that the data referenced by a struct is valid for as long as the struct is. Let’s say you try to store a reference in a struct without specifying lifetimes, like this:
Filename: src/main.rs
struct User { username: &str, email: &str, sign_in_count: u64, active: bool, } fn main() { let user1 = User { email: "someone@example.com", username: "someusername123", active: true, sign_in_count: 1, }; }
The compiler will complain that it needs lifetime specifiers:
error[E0106]: missing lifetime specifier --> | 2 | username: &str, | ^ expected lifetime parameter error[E0106]: missing lifetime specifier --> | 3 | email: &str, | ^ expected lifetime parameter
We’ll discuss how to fix these errors so you can store references in structs in Chapter 10, but for now, we’ll fix errors like these using owned types like
String
instead of references like&str
.