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//! # Handlebars //! //! [Handlebars](http://handlebarsjs.com/) is a modern and extensible templating solution originally created in the JavaScript world. It's used by many popular frameworks like [Ember.js](http://emberjs.com) and Chaplin. It's also ported to some other platforms such as [Java](https://github.com/jknack/handlebars.java). //! //! And this is handlebars Rust implementation, designed for general purpose text generation. //! //! ## Quick Start //! //! ``` //! use std::collections::BTreeMap; //! use handlebars::Handlebars; //! //! fn main() { //! // create the handlebars registry //! let mut handlebars = Handlebars::new(); //! //! // register the template. The template string will be verified and compiled. //! let source = "hello {{world}}"; //! assert!(handlebars.register_template_string("t1", source).is_ok()); //! //! // Prepare some data. //! // //! // The data type should implements `serde::Serialize` //! let mut data = BTreeMap::new(); //! data.insert("world".to_string(), "世界!".to_string()); //! assert_eq!(handlebars.render("t1", &data).unwrap(), "hello 世界!"); //! } //! ``` //! //! In this example, we created a template registry and registered a template named `t1`. //! Then we rendered a `BTreeMap` with an entry of key `world`, the result is just what //! we expected. //! //! I recommend you to walk through handlebars.js' [intro page](http://handlebarsjs.com) //! if you are not quite familiar with the template language itself. //! //! ## Rational: Why (this) Handlebars? //! //! Handlebars is a real-world templating system that you can use to build //! your application without pain. //! //! ### Features //! //! #### Isolation of Rust and HTML //! //! This library doesn't attempt to use some macro magic to allow you to //! write your template within your rust code. I admit that it's fun (and feel cool) to do //! that but it doesn't fit real-world use case in my opinion. //! //! #### Limited but essential control structure built-in //! //! Only essential control directive `if` and `each` were built-in. This //! prevents you to put too much application logic into your template. //! //! #### Extensible helper system //! //! You can write your own helper with Rust! It can be a block helper or //! inline helper. Put you logic into the helper and don't repeat //! yourself. //! //! #### Template inheritance //! //! Every time I look into a templating system, I will investigate its //! support for [template //! inheritance](https://docs.djangoproject.com/en/1.9/ref/templates/language/#template-inh //! eritance). //! //! Template include is not enough. In most case you will need a skeleton //! of page as parent (header, footer, etc.), and embed you page into this //! parent. //! //! You can find a real example for template inheritance in //! `examples/partials.rs`, and templates used by this file. //! //! ### Limitations //! //! #### Compatibility with JavaScript version //! //! This implementation is **not fully compatible** with the original javascript version. //! //! First of all, mustache block is not supported. I suggest you to use `#if` and `#each` for //! same functionality. //! //! There are some other minor features missing: //! //! * Chained else [#12](https://github.com/sunng87/handlebars-rust/issues/12) //! //! Feel free to fire an issue on [github](https://github.com/sunng87/handlebars-rust/issues) if //! you find missing features. //! //! #### Static typed //! //! As a static typed language, it's a little verbose to use handlebars. //! Handlebars templating language is designed against JSON data type. In rust, //! we will convert user's structs, vectors or maps to JSON type in order to use //! in template. You have to make sure your data implements the `Serialize` trait //! from the [Serde](https://serde.rs) project. //! //! ## Usage //! //! ### Template Creation and Registration //! //! Templates are created from String and registered to `Handlebars` with a name. //! //! ``` //! //! extern crate handlebars; //! //! use handlebars::Handlebars; //! //! fn main() { //! let mut handlebars = Handlebars::new(); //! let source = "hello {{world}}"; //! //! assert!(handlebars.register_template_string("t1", source).is_ok()) //! } //! ``` //! //! On registeration, the template is parsed, compiled and cached in the registry. So further //! usage will benifite from the one-time work. Also features like include, inheritance //! that involves template reference requires you to register those template first with //! a name so the registry can find it. //! //! If you template is small or just to expirement, you can use `template_render` API //! without registration. //! //! ``` //! use handlebars::Handlebars; //! use std::collections::BTreeMap; //! //! fn main() { //! let mut handlebars = Handlebars::new(); //! let source = "hello {{world}}"; //! //! let mut data = BTreeMap::new(); //! data.insert("world".to_string(), "世界!".to_string()); //! assert_eq!(handlebars.template_render(source, &data).unwrap(),"hello 世界!".to_owned()); //! } //! ``` //! //! ### Rendering Something //! //! Since handlebars is originally based on JavaScript type system. It supports dynamic features like duck-typing, truthy/falsey values. But for a static language like Rust, this is a little difficult. As a solution, we are using the `serde_json::value::Value` internally for data rendering. //! //! That means, if you want to render something, you have to ensure the data type implements the `serde::Serialize` trait. Most rust internal types already have that trait. Use `#derive[Serialize]` for your types to generate default implementation. //! //! You can use default `render` function to render a template into `String`. From 0.9, there's `renderw` to render text into anything of `std::io::Write`. //! //! ```ignore //! use std::collections::BTreeMap; //! //! use handlebars::Handlebars; //! //! #[derive(Serialize)] //! struct Person { //! name: String, //! age: i16, //! } //! //! fn main() { //! let source = "Hello, {{name}}"; //! //! let mut handlebars = Handlebars::new(); //! assert!(handlebars.register_template_string("hello", source).is_ok()); //! //! //! let data = Person { //! name: "Ning Sun".to_string(), //! age: 27 //! }; //! assert_eq!(handlebars.render("hello", &data).unwrap(), "Hello, Ning Sun".to_owned()); //! } //! ``` //! //! Or if you don't need the template to be cached or referenced by other ones, you can //! simply render it without registering. //! //! ```ignore //! fn main() { //! let source = "Hello, {{name}}"; //! //! let mut handlebars = Handlebars::new(); //! //! let data = Person { //! name: "Ning Sun".to_string(), //! age: 27 //! }; //! assert_eq!(handlebars.template_render("Hello, {{name}}", &data).unwrap(), //! "Hello, Ning Sun".to_owned()); //! } //! ``` //! //! #### Escaping //! //! As per the handlebars spec, output using `{{expression}}` is escaped by default (to be precise, the characters `&"<>` are replaced by their respective html / xml entities). However, since the use cases of a rust template engine are probably a bit more diverse than those of a JavaScript one, this implementation allows the user to supply a custom escape function to be used instead. For more information see the `EscapeFn` type and `Handlebars::register_escape_fn()` method. //! //! ### Custom Helper //! //! Handlebars is nothing without helpers. You can also create your own helpers with rust. Helpers in handlebars-rust are custom struct implements the `HelperDef` trait, concretely, the `call` function. For your convenience, most of stateless helpers can be implemented as bare functions. //! //! ``` //! use std::io::Write; //! use handlebars::{Handlebars, HelperDef, RenderError, RenderContext, Helper, Context, JsonRender}; //! //! // implement by a structure impls HelperDef //! #[derive(Clone, Copy)] //! struct SimpleHelper; //! //! impl HelperDef for SimpleHelper { //! fn call(&self, h: &Helper, _: &Handlebars, rc: &mut RenderContext) -> Result<(), RenderError> { //! let param = h.param(0).unwrap(); //! //! try!(rc.writer.write("1st helper: ".as_bytes())); //! try!(rc.writer.write(param.value().render().into_bytes().as_ref())); //! Ok(()) //! } //! } //! //! // implement via bare function //! fn another_simple_helper (h: &Helper, _: &Handlebars, rc: &mut RenderContext) -> Result<(), RenderError> { //! let param = h.param(0).unwrap(); //! //! try!(rc.writer.write("2nd helper: ".as_bytes())); //! try!(rc.writer.write(param.value().render().into_bytes().as_ref())); //! Ok(()) //! } //! //! //! fn main() { //! let mut handlebars = Handlebars::new(); //! handlebars.register_helper("simple-helper", Box::new(SimpleHelper)); //! handlebars.register_helper("another-simple-helper", Box::new(another_simple_helper)); //! // via closure //! handlebars.register_helper("closure-helper", //! Box::new(|h: &Helper, r: &Handlebars, rc: &mut RenderContext| -> Result<(), RenderError>{ //! let param = h.param(0).unwrap(); //! //! try!(rc.writer.write("3rd helper: ".as_bytes())); //! try!(rc.writer.write(param.value().render().into_bytes().as_ref())); //! Ok(()) //! })); //! //! let tpl = "{{simple-helper 1}}\n{{another-simple-helper 2}}\n{{closure-helper 3}}"; //! assert_eq!(handlebars.template_render(tpl, &()).unwrap(), //! "1st helper: 1\n2nd helper: 2\n3rd helper: 3".to_owned()); //! } //! ``` //! Data available to helper can be found in [Helper](struct.Helper.html). And there are more //! examples in [HelperDef](trait.HelperDef.html) page. //! //! You can learn more about helpers by looking into source code of built-in helpers. //! //! #### Built-in Helpers //! //! * `{{#raw}} ... {{/raw}}` escape handlebars expression within the block //! * `{{#if ...}} ... {{else}} ... {{/if}}` if-else block //! * `{{#unless ...}} ... {{else}} .. {{/unless}}` if-not-else block //! * `{{#each ...}} ... {{/each}}` iterates over an array or object. Handlebar-rust doesn't support mustach iteration syntax so use this instead. //! * `{{#with ...}} ... {{/with}}` change current context. Similar to {{#each}}, used for replace corresponding mustach syntax. //! * `{{lookup ... ...}}` get value from array by `@index` or `@key` //! * `{{> ...}}` include template with name //! * `{{log ...}}` log value with rust logger, default level: INFO. Currently you cannot change the level. //! //! ### Template inheritance //! //! Handlebarsjs partial system is fully supported in this implementation. //! Check [example](https://github.com/sunng87/handlebars-rust/blob/master/examples/partials.rs#L49) for detail. //! //! #![allow(dead_code)] #![recursion_limit = "200"] #[macro_use] extern crate log; #[macro_use] extern crate quick_error; #[macro_use] extern crate pest; #[macro_use] extern crate lazy_static; #[cfg(test)] #[macro_use] extern crate maplit; #[cfg(test)] #[macro_use] extern crate serde_derive; extern crate regex; extern crate serde; #[allow(unused_imports)] #[macro_use] extern crate serde_json; pub use self::template::Template; pub use self::error::{RenderError, TemplateError, TemplateFileError, TemplateRenderError}; pub use self::registry::{EscapeFn, no_escape, html_escape, Registry as Handlebars}; pub use self::render::{Renderable, Evaluable, RenderContext, Helper, ContextJson, Directive as Decorator}; pub use self::helpers::HelperDef; pub use self::directives::DirectiveDef as DecoratorDef; pub use self::context::{Context, JsonRender, to_json}; mod grammar; mod template; mod error; mod registry; mod render; mod helpers; mod context; mod support; mod directives; mod partial;